Hey there, Skeletor here. I am a Ret Moderator/Theroycrafter/Templar in the Hammer of Wrath Paladin Discord, and you can check me out in-game under the name Ilivath. I have been raiding Mythic progression for a long time, and I have played a Retribution Paladin as my main for even longer.

Heading into Battle for Azeroth, this guide will serve the same purpose as it did in Legion: providing quality and accurate information about Retribution Paladin. You will find a wealth of information and numerical data in this guide, and I recommend you go through it section by section. Pick the topics that are most relevant to you and slowly work through them. If you feel this guide as a whole has too much to absorb, I recommend checking out the slightly easier to digest guides such as WowHead. If video guides are more your speed, then check out Thete on YouTube for some excellent content.

Outside of this guide and the ones I have above mentioned, we have recently been subjected to a veritable onslaught of guides and videos making all sorts of unsubstantiated claims or providing misinformation, both minor and severe. These types of “guides” are a plague to the community as a whole, and it is shameful that some of them even exist. Unfortunately much of this poorly researched and "feelycrafted" content is located on popular and easily accessible sites, giving it high visibility for newer players who, regrettably, do not know any better.

Poorly written “guides” have many negative effects on the community, and I very strongly believe that when undertaking to provide a guide or class-based information, you must hold yourself to a very high standard and provide that information responsibly. These bad “guides” split our community asunder, giving players who unwittingly follow them inaccurate ideas and notions about how the class functions. Thus, when they follow these “guides” and adapt their playstyle to the information found within, they typically end up with poor performance, or only just marginally better than what they were able to do before. Instead of realizing they have been following a source of misinformation, they feel inclined to blame the class design, resulting in disarray amongst the community and between the playerbase and the designers.

With the new expansion looming ever closer, we are seeing these problematic “guides” being churned out at alarming rates. It seems that everyone with a YouTube channel and Beta access is making their own “Ret Changes” video. I watch every single one of these videos that is brought to my attention, and the vast majority of them are inaccurate, poorly researched, and frankly just a lazy approach to creating a community resource. These “guides” and videos are causing confusion regarding the changes we are seeing and what to expect in BfA. As a result, we have misinformed players watching these videos, and without bothering to corroborate the information, take it as gospel. These players then turn to the WoW Forums - our best source of communication/feedback to the devs and designers - and complain incessantly about what they have falsely come to believe are problems or issues. This drowns out the constructive conversation that we still need to have with the class designers and devs. The expansion is not far away, and it is crunch time for the people on Blizzard’s end to really tighten up the class and make good decisions about the changes. They need to be able to filter out all the noise.

By all means, check out as many guides and videos as you wish. Ingest as much information as you can. I ask only that you fact-check what you see and hear against the reputable sources. If you find something that contradicts WoWHead, Thete, or the data I have compiled in this guide, do some research and ask some questions before you immediately assume it to be accurate. The minds behind the reputable sources can all be found at the Hammer of Wrath Discord, so come ask us if you’re uncertain about something. Let’s not muddy the waters with poorly researched misinformation to the detriment of the players and the class as a whole.

Legion to BfA Transition

We will being seeing plenty of changes headed into BfA. The most relevant are as follows:

Whats new in 8.2

Bug Tracker

Holy Power Interactions = ¯\_(ツ)_/¯

BfA Design Philosophy

The transition from Legion to BfA is also bringing us some "new" design philosophies.

The most prevalent of the design philosophies is "manufactured downtime". Starting from the WotLK expansion, there has been a steady increase in the pace of the Retribution playstyle. In its current iteration in Legion, Retribution is a very fast-paced spec, to the point that we currently need to make a choice between using our GCDs for DPS or utility. If we wish to use some of our utility spells, it is at the cost of a GCD that could be used for DPS, as one of our core DPS abilities is surely to be off its cooldown. This playstyle can be perceived as somewhat contrary to the idea that Retribution is a ‘utility’ spec, and it seems to be a perception shared by the Blizzard design team.

As I understand it, the intention for BfA is to change Retribution so that core rotational abilities constitute less than 95% of our GCDs, by way of manufactured downtime, allowing us to make use of our utility spells. In a vacuum, those manufactured spare GCDs could be used by utility or healing abilities, but this will be pointless if the encounter design does not require the use of any of those utility or healing abilities at those moments of forced downtime. I believe it is highly unlikely that there will be a raid encounter, let alone many, that will require us to make use of our utility kit that frequently.

Further into the manufactured downtime, Blizzard is also trying to move away from “reactionary” gameplay. This has prompted changes such as putting the majority of DPS cooldowns on the GCD along with some utility, healing, and defensive spells. Blizzard wants people to slow down and really think about what their next spell choice should be rather than combining off and on GCD abilities. This also reduces the focus required to maintain your spell rotation during an encounter, allowing for more breathing room to inspect your surroundings.

Auto-Attack damage has also been massively increased. We can see upwards of ~15% of our overall DPS coming specifically from AA’s. This is an intentional change as Blizzard wants to bring auto-attack damage closer to where it has been “historically”. The last instance of having auto-attack damage at such a high level was during MoP, and that was due primarily to Guardian of the Ancient Kings accounting for half of our AA damage. If we remove the portion of AA damage provided by GoAK, then we need to go back even further to WotLK to see levels of AA damage that will be comparative to what we anticipate in BfA. It is worth noting, however, that we had plenty of baseline interaction with our AA’s during WotLK thanks mostly in part to Seal of Vengeance. In BfA, that interaction will be extremely limited in comparison, as Art of War is the only baseline ability creating any kind of AA/spell interaction. Personally, I do not see much point in having AA damage so high for its own sake. I believe it should have some sort of meaningful interaction with the rest of our kit.

Retribution has excelled at two-target cleave damage through the Legion expansion. However, we will be seeing a drastic reduction in this type of damage in BfA. As of right now, only three specs will be specialists in two-target cleave damage: Arms Warrior, Frost Mage, and Destruction Warlock. DoT classes will obviously still benefit from an extra target, but it will not be their primary focus. As a result of this change, we will maintain a ‘single-target’ rotation even with two targets, and only swap to an AoE/cleave focused rotation at three or more targets.(This was true as of 8.0. In 8.1+ we can now use Divine Storm on 2+ targets in certain scenarios. See the "Priority System" section of the guide.)

The final shift in design philosophy we will be seeing in BfA is a heavy use of “White Listing” in relation to abilities and items that increase DPS, wherein these abilities and items will only benefit from DPS increasing abilities/items if it is explicitly stated. This is believed to be to combat certain trinkets or items being absurdly powerful for some classes/specs in comparison to others due to interactions with their CDs or Mastery, which we have seen extensively in Legion. Fury and Arms Warrior CDs made Draught of Souls overwhelmingly powerful, and Enhancement Shaman Mastery interacted with Golganneth's Vitality creating an incredible DPS increase for this spec compared to others. These are just two examples.

In order to help preserve the overall balance of DPS across the various classes and specs, abilities (on-use or passive) and items such as trinkets that increase DPS will no longer benefit from damage increasing moves or talents unless explicitly stated. For further clarification, the Golganneth’s Vitality trinket is a good example. This trinket has a chance to proc extra nature damage on your target. The way it currently functions is that this damage proc will hit for X amount baseline, but if under the effect of AW/Crusade or any other damage increasing talents, the proc will increase accordingly. In BfA, however, due to the White Listing design, the damage proc will always be for the same amount, and not benefit from any increases.

Our damage increasing/modifying abilities that will be affected by this change are Mastery: Hand of Light, Avenging Wrath/Crusade, Inquisition, Execution Sentence and Retribution. Clicking on those links will show you which spells are White Listed for us. They only increase the damage of spells/abilities that are native to Ret Paladin and our Azerite Traits.

Core Abilities

Rotational Abilities

Abilities used to generate and spend HP to deal damage.

Offensive Cooldowns

Abilities used to increase our damage output.


Abilities used for damage reduction, damage prevention or mobility.


Abilities that can be cast on yourself or others.

Crowd Control

Standard mob control fare.


Abilities that work in the background to augment your damage and utility.


Looks cool.



Battle For Azeroth is bringing us an entirely revamped talent tree with a clear and concise design philosophy. In Legion many of the talent rows served multiple purposes. One of the biggest examples were Single Target and AoE abilities competing on the same row. The first part of this new Philosophy, and arguably the most important, is that the individual talent rows tend to serve a single purpose (e.g., Single Target, AoE, CC, Defensive and Utility). The second part is that the leftmost column will tend to be more passive or straightforward and as you progress towards the right. The talents become more active or potentially require more thought than simply pushing a button. Do not let this alarm you though. This does not mean the entire right column will provide the most DPS, nor does it imply the entire left column will be useless to someone doing high level content such as Mythic Raiding or pushing Mythic + dungeons.

Level 15

This is our ST throughput row. It does not affect our rotational speed. Every talent in this row is affected by Mastery: Hand of Light. This row is well balanced overall.

Level 30

This is our ST generator row that also has an effect on the speed of our rotation. All choices also have an inherent AoE benefit. This row is well balanced overall.

Level 45

Straight forward Crowd Control row. Essentially identical to Legion.

Level 60

This is our AoE focused row that still provides a benefit to ST damage. Every talent in this row is affected by Mastery: Hand of Light. This row is mostly balanced.

Level 75

This is our Defensive row.

Level 90

This is our Healing/Utility row.

Level 100

This is our row themed for play style. All pose as a DPS increase in ST and AoE scenarios and have an affect on our rotation. Currently this row has balancing issues. Divine Purpose has consisntelty fallen behind each new tier of gear. Crusade was good until Avenging Wrath was buffed.

Talent Rankings

Only the Top 10 profiles are shown for each setup. Please Sim yourself to find out what is best for you. Talents are not universal.

Priority System

This is our general rotation. And yes, it is a priority system and not a rotation. You start at the top of the list and work your way down until the required criteria is met and you use that ability.

  1. Inquisition when Inquisition has 5s or less remaining with 3HP OR Execution Sentence's CD is less than 10 seconds and Inquisition has 15 or less seconds remaining.
  2. Execution Sentence
  3. Templar's Verdict with 5HP.
  4. Wake of Ashes while at 0HP OR at 1HP if Blade of Justice remains on CD for greater than 1 GCDs.
  5. Blade of Justice at 3HP or less.
  6. Judgment at 4HP or less.
  7. Hammer of Wrath with 4HP or less.
  8. Consecration at 4HP or less.
  9. Crusader Strike at 2 Charges and at 4HP or less.
  10. Templar's Verdict at 4HP or less OR with a Divine Purpose proc.
  11. Crusader Strike regardless of charges at 4HP or less.
  12. Arcane Torrent at 4HP or less and everything is on CD.

Further Considerations


With a large number of viable talent builds there are a large number of possible openers. If I was to add every single one this page would quickly become a mess. Instead I will show you a few examples and give you some general tips to make sure your opener is correct.

General Tips

ES HoW Wake Inq

  1. Blade of Justice
  2. Judgment
  3. Crusader Strike
  4. Crusader Strike
  5. Inquisition
  6. Avenging Wrath
  7. Hammer of Wrath
  8. Blade of Justice
  9. Execution Sentence
  10. Judgment
  11. Templar's Verdict
  12. Wake of Ashes
  13. Templar's Verdict

Zeal/RV HoW Wake Inq

  1. Blade of Justice
  2. Judgment
  3. Inquisition
  4. Avenging Wrath
  5. Wake of Ashes
  6. Templar's Verdict
  7. Hammer of Wrath

ES HoW Cons Inq

  1. Blade of Justice
  2. Judgment
  3. Consecration
  4. Crusader Strike
  5. Inquisition
  6. Avenging Wrath
  7. Hammer of Wrath
  8. Blade of Justice
  9. Execution Sentence
  10. Judgment
  11. Templar's Verdict

Zeal/RV HoW Cons Inq

  1. Blade of Justice
  2. Judgment
  3. Consecration
  4. Crusader Strike
  5. Inquisition
  6. Avenging Wrath
  7. Hammer of Wrath

RV/ES HoW Wake Crusade

Just replace Execution Sentence with Templar's Verdict.

  1. Blade of Justice
  2. Judgment
  3. Crusade
  4. Templar's Verdict
  5. Wake of Ashes
  6. Templar's Verdict
  7. Hammer of Wrath
  8. Execution Sentence

Zeal/RV HoW Cons Crusade

  1. Blade of Justice
  2. Judgment
  3. Consecration
  4. Crusade
  5. Hammer of Wrath

Zeal/RV HoW Wake DP

  1. Blade of Justice
  2. Judgment
  3. Avenging Wrath
  4. Templar's Verdict
  5. Wake of Ashes
  6. Templar's Verdict
  7. Hammer of Wrath

Zeal/RV FoJ/BoJ Wake DP

  1. Blade of Justice
  2. Judgment
  3. Avenging Wrath
  4. Templar's Verdict
  5. Wake of Ashes
  6. Templar's Verdict


Avenging Wrath

Coming from an expansion where we exclusively used Crusade, Avenging Wrath is a bit more lenient in terms of usage.

One of the more common concerns is whether or not you should delay Avenging Wrath. Unfortunately I am not able to give you a simple "Yes" or "No" answer. However, I can provide you with the knowledge you need to make this decision for yourself.


Crusade usage is very similar to Legion. The biggest change is that Wake of Ashes is now a talent so you might not always have it available for the quick HP generation. For Crusade to be worth considering you have to be able to play it near perfect.

As far as whether is is worth it to delay Crusade or not please refer to the last list of the Avenging Wrath section. Please note that Crusade lasts 25s and not 20s like Avenging Wrath. You will need to slightly adjust for this.

Shield of Vengeance

Shield of Vengeance may have been a quasi-Offensive/Defensive CD during Legion;However, it is my understanding in BfA that our DPS will be tuned with SoV in mind. It is one of our hardest hitting abilities. We will want to use as much of the absorb as we possibly can for maximum damage. Realistically we can expect this to amount to 3-4% of our overall damage. This does mean that Unbreakable Spirit has the potential to be a DPS increase if we can get an extra use on a given fight.


It would be tiresome to list all possible trinkets here. So I will just list the general rules and mention any exceptions. On Use Trinkets are still off of the GCD. Trinkets that provide stats should not be directly macro'd with Avenging Wrath. They should be delayed and used with your first damaging ability. When using Crusade they should either be used at 10 stacks of Crusade or when the buff duration of the trinket matches the remaining duration of Crusade.

If the Trinket does damage such as Razdunk's Big Red Button just use it on CD. Damaging effects are no longer buffed by Avenging Wrath/Crusade or other damage increasing sources.

1M CD or Less

Trinkets that provide a flat stat rating such as Plunderbeard's Flask can be used 1 time in Avenging Wrath/Crusade and 1 time before Avenging Wrath/Crusade comes off of CD. Simply put it will line up with every other Avenging Wrath/Crusade.

2M CD or Less

Trinkets that provide a flat stat rating such as First Mate's Spyglass should be exclusively used with Avenging Wrath/Crusade. This includes trinkets such as Vial of Animated Blood and Doom's Fury which fall in-between the 1M-2M CD range.

Bygone Bee' Almanac should be exclusively used with Avenging Wrath/Crusade at this time even though we can reduce the CD based on the amount of HP spent.

Merektha's Fang is a channeled ability so using any abilities or moving will cancel the cast. You can rotate your character to aim it however. This Trinket does not benefit from Avenging Wrath/Crusade so use it OUTSIDE of them.

Grong's Primal Rage is channeled and you cannot move or use other abilities during the cast. It should not be used during Avenging Wrath/Crusade.


Arcane Torrent should be used when all of your HP builders are on CD and you do not have enough HP to spend.

Light's Judgment can either be used on CD or saved for AoE.

Fireblood should be used during Avenging Wrath or Crusade at 10 stacks.


You should continue to have the same mindset as in Legion. All of our secondary stats are very close in value and generally speaking ILVL upgrades will be better. AS always follow the above advice.


Below you will find the commonly accepted Haste break points. These are not "caps". I am also not advising that you should should be at one of the listed values below. These are just the mathematical points where new stuff happens. It is important to note these numbers do not account for latency and human reaction time. In realistic scenarios you would need a bit more Haste to achieve the following results.


Use this link to Radibots Droptimizer to look at potential upgrades.


Azerite Trait overview and ratings below. Please note that the lack of comments on some traits is me deciding there was nothing special worth mentioning outside of the tooltip. This does not mean that a trait is bad because it lacks commentary. Please refer to the ratings charts below for a better idea of the power of these abilities.

Tier 3 DPS

Avenger's Might

Rezan's Fury

Ruinous Bolt

Swirling Sands

Thunderous Blast

Tidal Surge


Blightborne Infusion

Blood Rite

Incite the Pack

Meticulous Scheming

Arcane Heart: Only available from Azshara's Eternal Palace.

Undulating Tides: Only available from Azshara's Eternal Palace. Make sure to track how much you get locked out.

Loyal to the End: Only available from Azshara's Eternal Palace. Everyone gets a Ret buff now.

Bonded Souls: Only available from Battle of Dazar'alor.

Seductive Power: Only available from Battle of Dazar'alor. Make sure to move towards Bwonsamdi.

Treacherous Covenant: Only available from Battle of Dazar'alor. Will sim high by default as the Sims assume 100% uptime. There is not an option yet to adjust this. Also note that this trait will cause you to take additional damage in low health scenarios and may not be desirable depending on the fight.

Shadow of Elune: Alliance Darkshore Warfront Trait.

Ancients' Bulwark: Alliance Darkshore Warfront Trait. Sims assume full uptime so this trait will be a lot lower in real gameplay and is not recommended.

Apothecary's Concoctions: Horde Darkshore Warfront Trait.

Endless Hunger: Horde Darkshore Warfront Trait.

Light's Decree: Duration increase does not stack.

Empyrean Power: T10 says "Hello". Only the damage stacks making this a poor trait to stack.

Expurgation: Affected by Inquisition, Avenging Wrath/Crusade, Execution Sentence and Mastery. The ticks from this ability can also crit.

Indomitable Justice: Indirectly benefits from damage increases such Inquisition, Avenging Wrath/Crusade, Execution Sentence, Mastery and Versatility by increasing the damage of Judgment. The effectiveness in the real world can vary due to the potential of not always being at max HP.

Relentless Inquisitor: Only the amount of Haste gained increases with more traits. The duration or stacks gained are not affected. Dropping your stacks due to time between pulls in M+ will heavily devalue this trait. Dropping you stacks 1 or 2 times in a raid encounter is not a very large loss. If you're dropping stacks 3 or more times you would want a different trait instead.

Laser Matrix: Only available from Uldir. The effect works in all zone. However, inside Uldir it will enable Reorigination Array for further benefit.

Archive of the Titans: Only available from Uldir. The effect works in all zone. However, inside Uldir it will enable Reorigination Array for further benefit.

Champion of Azeroth: Only available as Quest gear or from Champions of Azeroth reputation.

Dagger in the Back: More incentive to always be behind the target for maximum effectiveness.

Filthy Transfusion: To be clear this is NOT an AoE. It is a DoT.

Unstable Catalyst: Can lose value if you're not able to consistently stand in the circle.

Secrets of the Deep: Make sure to collect the orbs.

Retaliatory Fury/Last Gift: PvP Trait. Reduced effectiveness in PvE.

Combined Might/Stronger Together: PvP Trait. Reduced effectiveness in PvE.

Glory in Battle/Liberator's Might: PvP Trait. Reduced effectiveness in PvE.

Collective Will/Stand As One: PvP Trait. Reduced effectiveness in PvE.

Sylvanas' Resolve/Anduin's Dedication: PvP Trait. Reduced effectiveness in PvE.

Battlefield Focus/Battlefield Precision: PvP Trait. Reduced effectiveness in PvE. Provides very small personal damage boost as other allies attacking a target can also consume the stacks.

Fight or Flight: PvP Trait. Sims do not currently model you dropping below 35% HP.

Tier 2 DPS

Azerite Globules

Blood Siphon


Elemental Whirl


Heed My Call


On My Way

Unstable Flames

Overwhelming Power: Will have reduced effectiveness while taking damage.

Tier 2 Utility

Tier 2 traits are still strongly connected to either DPS, Tanking or Healing specs. As far as wanting to take a T2 Utility trait over a DPS trait will have to be personal preference. I would advise not taking one unless it somehow becomes mandatory to survive a certain encounter or scenario which seems unlikely.

Azerite Veins: The only trait I feel is worth mentioning at this time. It has decent strength but it is removed upon reaching full HP.

Tier 1 Utility

I can't tell you which Utility trait is best. All I can do is offer my observations to help you decide on what may be useful in your situation.

Gallant Steed: It is important to note that the Speed stat suffers from Diminishing Returns. The 1st trait will give you a speed-boost but subsequent traits will not increase your Speed very much. Divine Steed is also considered a mount so you do not benefit from the Speed increase until Divine Steed runs out leaving you with 2s off the buff left.

Stalwart Protector: This would be heavily encounter specific if it ever has a use.

Azerite Fortification: Has some value.

Bulwark of the Masses: Decently effective in M+ and potentially Add heavy encounters.

Gemhide: Provides solid Physical and AoE damage reduction.

Impassive Visage: Potentially could have value.

Longstrider: Provides a minor movement speed benefit.

Resounding Protection: Mini Prydaz. Can have some value.

Self Reliance: Very weak at this time. Benefit is mostly in Solo play.

Vampiric Speed: May have potential in AoE scenarios in group play. Probably better suited for solo play.

Azerite Ratings

These charts are interactive. You can mouseover the names on the left for WoWHead Tooltips, the bars for DPS Gain and Total DPS, and you can use the legend on the right hand side to disable specific options. In general PvP Azerite Traits have reduced effectiveness in PvE. I am unaware if the same is true for PvE traits in PvP. The chart will account for reduced PvE effectiveness in most cases. To find the best possible Azerite gear use this nifty Azerite Power Finder. Select Paladin and in the top left check the box named "Select Multiple" and choose what traits you're looking for. Simulation profiles are available here for ST and here for Hectic Add Cleave. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.

If you would like to see an overview of how different Azerite Gear performs please visit the Ret Paladin Azerite Gear Ranking. This page is separate as to not add too much clutter to the guide.

If you would like to see how Azerite Traits perform under different talent combinations and scenarios please visit Azerite Trait Talent Combination Rankings.

Azerite Essence

Below you can find usage notes and a ranking of Azerite Essences in ST and AoE. I am currently deciding on how I want to handle combinations. For now if you really no not want to sim yourself you can mix and match from the chart to pick a combination. It generally lines up.

Blood of the Enemy: Execution Sentence and Wake of Ashes are strong picks. In your opener use this right before Execution Sentence when used. With Crusade wait until 10 stacks and use it before your first HP spender. Otherwise use with first HP spender or Wake of Ashes inside Avenging Wrath.

Memory of Lucid Dreams: Yes, this will cause Wake of Ashes to generate 10HP while we can only have 5. It is not a big deal and you should not delay your Wake. Use it during Avenging Wrath with 3HP or less. With Crusade use it at 10 stacks with 3HP or less. It is ok to waste 1HP with Blade of Justice as it will generate 4 during the active. The Minor Power alternates between refunding 1 and 2HP. If you use Inquisition at 1 or 2HP it will always refund 1HP. Do not try to use this to your advantage. There is no advantage. Divine Purpose and Empyrean Power do not cause any refund.

The Crucible of the Flame: It is best used as a filler above Crusader Strike in priority.

Essence of the Focusing Iris: It has a cast timer, and after the cast time it has a channel time. The Minor Power is essentialy 100% uptime barring any mechanics. Use it outside of Avenging Wrath/Crusade. Should be saved for multiple targets.

The Unbound Force: Use this at the of the fight before Avenging Wrath/Crusade. Later uses should be done while the Minor Effect is active.

Vision of Perfection: Light's Decree will deal damage but does not modify the duration in any way. Avenger's Might is active and the duration will refresh if you have procs while already inside Wings. With Avenging Wrath it will trigger the first TV/DS guaranteed crit. If it procs while Wings is already active it will now trigger again as of 7/18/2019 with an undocumented hotfix. This is now modled in SimC as of 8/01/2019. With Crusade you start at 1 stack and it is terrible. You should probably pick a different talent.

Condensed Life Force: With Rank 3 you always want to use it right before Avenging Wrath/Crusade. You should delay it for wings if the fight will last less than 6 Minutes. If the fight lasts longer than 6 minutes and wings is on CD for more than 45 seconds and Guardian is available it should be used. With Vision of Perfection you should delay Guardian as it will closely line up with every other use of Wings.

Worldvein Resonance: Should be used as a Minor Effect only.

Purification Protocol: Use on CD. Save for multiple targets.


Initial Trinket ratings. This will be updated constantly with SimC updates and BfA updates. check back often. Important notes below as well. Condensed Life-Force/The Crucible of Flame/Vision of Perfection are being used as Major/Minor/Minor.

Trinket Rankings

These charts are interactive. You can mouseover the names on the left for WoWHead Tooltips, the bars for DPS Gain and Total DPS, and you can use the legend on the right hand side to disable specific options. Simulation profiles are available here for ST and here for Hectic Add Cleave. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.


Sim. Yo. Self. Only 1 Leviathan's Eye of Strength/Kraken's Eye of Strength can be used and it is potentially worth using.

Leviathan's Eye of Strength

Quick Sand Spinel

Deadly Lava Lazuli

Masterful Sea Currant

Versatile Dark Opal

Kraken's Eye of Strength

Deadly Amberblaze

Quick Owlseye

Masterful Tidal Amethyst

Versatile Royal Quartz



You will need to sim yourself as this can vary heavily based on Azerite, Azerite Essence and Talents.

Enchant Weapon - Force Multiplier

Gale-Force Striking

Torrent of Elements

Quick Navigation

Deadly Navigation

Masterful Navigation

Versatile Navigation

Weapon Enchant Rankings

Simulation profile is available here. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.


Sim yo self.

Enchant Ring - Accord of Haste

Enchant Ring - Accord of Critical Strike

Enchant Ring - Accord of Mastery

Enchant Ring - Accord of Versatility

Pact of Haste

Pact of Critical Strike

Pact of Mastery

Pact of Versatility



Greater Flask of the Undertow

Flask of the Undertow

Battle-Scarred Augment Rune


You will need to sim yourself as this can vary heavily based on Azerite, Azerite Essence and Talents.

Famine Evaluator And Snack Table

Baked Port Tato

Mech-Dowel's "Big Mech"

Abyssal-Fried Rissole


Bountiful Captain's Feast

Boralus Blood Sausage

Swamp Fish 'n Chips

Honey-Glazed Haunches

Sailor's Pie

Spiced Snapper

Food Rankings

Simulation profile is available here. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.


Potion of Focused Resolve and Potion of Unbridled Fury are both really good in ST and AoE. Potion of Empowered Proximity can be good in AoE. Please see notes below.

Superior Battle Potion of Strength

Potion of Focused Resolve: Stacks up to 20 times. Will proc from every attack.

Potion of Unbridled Fury

Potion of Empowered Proximity: This potion dynamically updates as more mobs come in or die. You need to maintain at least 4 targets for the entire duration for it to be the best option. The target cap is 5 targets. It is hard to use effectively.

Battle Potion of Strength

Potion of Bursting Blood

Potion Rankings

Simulation profiles are available here for ST and here for Hectic Add Cleave. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.




Pterrordax Swoop

Embrace of the Loa: You get a choice of 1 of the below Loa's. This can be changed.

Blood Elf

Arcane Torrent: AoE purge. Grants 1HP on use. 2M CD.

Arcane Acuity: 1% increased critical strike chance.


Heroic Presence: 78 Strength at lvl 120 and 19 Strength at lvl 110.

Lightforged Draenei

Light's Judgment: Call down a strike of Holy energy, dealingHoly damage to enemies within 5 yards after 3 sec. NOT affected by our Mastery: Hand of Light.


Might of the Mountain: 2% bonus Critical Strike damage.


The Human Spirit: 2% additional secondary stat gain

Every Man for Himself: Stun removal


Brawn: 2% bonus Critical Strike damage.

Dark Iron Dwarf

Dungeon Delver: 4% increased movement speed indoors.

Forged in Flames: 1% physical damage reduction.

Fireblood: Increases Strength by a flat amount and additional Strength for each poison, disease, curse, magic and bleed effect removed. You only get a Str buff for each type removed. If you remove 3 poisons you will only get 200 additional Strength. If you remove 1 poison, 1 curse and 1 disease you would get 600 additional Strength.

Racial Rankings

Simulation profile is available here. Please note that all my SimC profiles use "profilesets". These will not run from the SimC GUI. They can either be used from Raidbots or the SimC command line if you're familiar.



There are several useful addons to assist with your gameplay as a Ret Paladin.


There are not as many needed macros as there used to be. I’ve excluded pretty much all mouseover, focus target and what other macros as you can just Google them. 13 is the first trinket slot and 14 is the second trinket slot. Adjust accordingly.

1. '''Burst Cast Sequence''':Used for Avenging Wrath/Crusade and On Use trinkets. First press is Avenging Wrath/Crusade and second press is trinket. After 20 seconds the macro will reset back to the first line which is Avenging Wrath/Crusade.

/castsequence reset=20 Avenging Wrath, 13

2. '''Wake/Cons Macro'': Single button for either Wake of Ashes or Consecration .

/cast [talent:4/2] Consecration
/cast [talent:4/3] Wake of Ashes

Additional Resources


WAGO.io: An online database to share WeakAuras, ElvUI profiles and potentially other sharable World of Warcraft addon elements.

SimulationCraft: Invaluable resource for testing various fight, gearing and talent scenarios. Please visit the Hammer of Wrath Discord for a detailed usage guide.

WoWHead Ret Paladin Guide: Maintained by Rebdull in the Hammer of Wrath Discord.

Thete Gaming: Retribution video guides and other assorted videos. Maintained by Thete in the Hammer of Wrath Discord.


I wish to acknowledge the following individuals and groups who have worked very hard in the Paladin community to make these resources available. This list is not in any order. I know I’m probably forgetting somebody. If you think you should be here PM me in Discord.

Hammer of Wrath Paladin Discord- THE BEST PALADIN RESOURCE

HulaHoops- Guild Leader, Proofreader and the best Hammer of Wrath Mod. Send her cat pictures.

Mbdtf- Hammer of Wrath Admin.

Thordros- Silverhand Guide Creator.

Rebdull- WoWHead Guide Maintainer

Thete- Video Guide Maker.

Mserrano- Retribution Simc Coder and dirty Warlock.

Anthony Moffitt- O.G.

Solsacra- Legendary theorycrafter. Tolerates my stupid questions.

Sholdice- OK_Hand.png


Giuseppe Arcimboldo- GOAT.

Abija- CLCRet/CLCInfo Creator.

Hekili- Creator of Hekili the priority helper addon.

WeakAuras- Best Addon ever created.

WAGO.io- Online WeakAura database